Category Archives: Mouse

50 years ago, ‘the mother of all demos’ foretold our tech future

Innovation usually happens in slow, measured steps over many years, but a demo in 1968 transformed the world of personal computers in just 90 minutes. In a presentation dubbed "the mother of all demos," Douglas Engelbart showed off technology that wo…

Xbox One mouse support is available in preview

An important part of the Xbox One's mouse and keyboard support is now in place for some players — namely, the mouse part. Members of the Alpha Skip Ahead and Beta programs can try mouse support through a Quest in the Xbox Insider Hub. You'll be li…

Xbox One mouse and keyboard support is coming with Razer’s help

Yes, the rumors were true. Microsoft has confirmed that it's weeks away from adding mouse and keyboard support to the Xbox One (initially for Insiders), and it's enlisting some help from none other than Razer. The gaming-oriented brand will provide…

Logitech’s latest gaming mouse boasts 16,000 dpi tracking, 60 hours per charge

Enlarge / The Logitech G Pro Wireless Gaming Mouse. (credit: Logitech)

Gaming hardware is not often known for the tastefulness of its design, but the $150 Logitech G Pro Wireless Gaming Mouse bucks that trend—you could use this in public without drawing any undue attention to yourself.

The new mouse has been designed with the feedback of more than 50 pro gamers—including a pro Overwatch team that used it when it won the first Overwatch League—to ensure a comfortable size and shape. The gaming cred shows in a few places: it has a new 16,000 dpi sensor that can track movement at over 400 inches per second to enable quick, precise motion, and it can report its motion up to 1,000 times per second to ensure low latencies. Its low weight (80 grams) and lack of cable mean that it can be thrown around effortlessly, enabling the fastest reactions.

Though the new sensor boasts a high resolution, Logitech claims it uses one-tenth the power of its previous optical sensor. The result is that the mouse can last 60 hours on a single charge. This is enough to go many games—even a whole tournament—without having to worry about power.

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Logitech gets into the vertical mouse game with the MX Vertical

Logitech

Logitech on Monday announced the MX Vertical, the first vertical mouse to come from the popular peripheral maker.

The mouse costs $99.99 and is available to pre-order on Logitech’s website as of Monday. Logitech says it will start shipping the MX Vertical to customers sometime in September.

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Adorable VR game ‘Moss’ now supports Windows Mixed Reality

Launched earlier this year as a PSVR exclusive and eventually released for Oculus Rift and HTC Vive last month, adorable adventure game Moss is getting an update to support Windows Mixed Reality headsets.

Alienware’s Wireless Headset trades style for 7.1 surround sound

E3 is about to get underway in a few short days, with games and new hardware galore. In the run-up to the event, there's always a few companies jumping ahead of the pack. This year, Alienware is among those darting in front.

Logitech’s G305 is an affordable, no-lag wireless gaming mouse

Logitech's extremely-low-latency Lightspeed technology was largely reserved for well-heeled gamers when it first hit the scene last June, but it's a much different story a year later. The peripheral maker has unveiled the G305, a Lightspeed-equipped…

In rodents fed high-fat diets, gut microbes boost hunger, trigger obesity

(credit: Joanna Servaes)

After several hints that gut microbes may be key players in the obesity epidemic, a new study provides a mechanistic explanation of how the intestinal inhabitants directly induce hunger, insulin resistance, and ultimately obesity in rodents.

After mice and rats were fed a high-fat diet, their gut microbes produced more acetate, a short-chain fatty acid made during bacterial fermentation. That acetate spread throughout the rodents’ bodies and into their brains where it activated the parasympathetic nervous system. This system, largely involving the vagus nerve, controls the body’s unconscious actions, such as digestion, excretion, and sexual arousal. By activating the parasympathetic nervous system, the microbe-made acetate spurred the rodents to produce more insulin, a hormone made by pancreatic β-cells that promotes calorie storage, as well as ghrelin, a hormone involved in hunger. The result was rodents that ate more developed insulin resistance—a precursor to diabetes—and became obese, the researchers report in Nature.

“This generates a positive feedback loop,” the authors conclude—which makes sense for foraging animals, they add. If a foraging animal stumbles upon a calorie-dense food in the wild, it would be advantageous if their gut signaled their brain to keep eating and store some energy, stocking up to survive leaner times. “However, in the setting of chronic exposure to calorically dense, abundant food, this gut microbiota–brain–β-cell axis promotes obesity and its related sequelae of hyperlipidaemia [high levels of lipids in the blood], fatty liver disease and insulin resistance,” the authors write.

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Dangerous Golf requires PC players to use a controller

Welp, looks like I won’t be needing this for my games anymore.

We’re looking forward to spending some time with Dangerous Golf, the destruction-focused, ball-bouncing “simulation” that just launched on PC, Xbox One, and PS4 courtesy of some veteran developers from Burnout Paradise-maker Criterion Games. Still, we’re a little surprised by a prominent missing feature from the PC version. As the game’s Steam page now notes quite prominently, “Dangerous Golf requires a controller to play.”

A lack of keyboard and/or mouse support is more than just a rarity in PC games; it’s practically unheard of. Even when games are specifically designed for a handheld controller on another platform, the PC port usually offers some sort of option for the two input methods that have been standard on practically every home PC for the past two or three decades. Console games that would be functionally impossible to control or feel incredibly compromised without a controller (EA’s Skate series comes to mind) usually just don’t end up with PC ports in the first place.

Aside from some recent virtual reality games (which might as well be considered a separate platform), the only PC game we can think of that officially requires a controller is Brothers: A Tale of Two Sons (players report there is some basic, barely functional keyboard support anyway). That game was explicitly designed to use a console controller’s dual analog sticks to allow for simultaneous, separate control of two protagonists. It would at the very least be extremely awkward to control without those sticks. Dangerous Golf, on the other hand, could probably have implemented the same basic keyboard/mouse-based control scheme that dozens of other PC golf games has used for decades without too much trouble.

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